What has been completed?

Development in Espoo is continuous. We create new things and seek to learn from what has been done before. 

On this page, we present key completed projects, which the City of Espoo and other municipalities can utilise in order to make activities more client-oriented, participatory and efficient.


Co-creation between schools and companies


The City of Espoo has opened its schools to companies and communities for use as development platforms. This means that teachers and pupils participate in the testing and development of new products and services. The activities are referred to as accelerated co-creation of schools and companies, or KYKY. The principles of KYKY are summed up in the KYKY Living Lab Handbook.

Most of the products developed in KYKY activities utilise digitalisation to support learning. KYKY activities ensure that learning and education are modernised and stay in the forefront of digital development. At the same time, pupils learn about product development, innovation and business activities, which will be great assets in the job market of the future.

The starting point is that every development idea from a pupil or teacher is a potential business idea. It is safe for the schools to serve as trial platforms because the city has created clear rules and contract templates for the activities.

The companies get user feedback at an early stage of product development, which improves the profitability of work and product quality, saving time and money.

KYKY activities have already created new vitality to Espoo in the form of new services, business activities and jobs. The participating companies get a reference from the City of Espoo, which has increased the market value of products and helped several companies reach international markets.

KYKY activities started in Espoo’s Finnish education. Today, they also involve the city’s early childhood education, Swedish education and Swedish early childhood

education as well as the Iso Omena Service Centre. Turku, Oulu and Helsinki are about to adopt the operating method developed in Espoo. Ten other cities, the Ministry of Education and Culture and the Finnish National Board of Education have also expressed interest.

Contact persons: Katja Hagman, katja.m.hagman@espoo.fi and Minna Kukkonen, minna.a.kukkonen@espoo.fi 

6Aika in Espoo



Centralised customer support

Women with mobilephone

The City of Espoo has created a practical operating model (in Finnish) to help centralise the customer support for e-services. A framework was also developed, describing the preconditions and tools for centralising customer support in other places.

The key role was piloting the operating model with a practical trial. In the pilot, the customer support of three online social and health services was moved to a contact centre established at a Citizen Services office. The successful pilot became a permanent operating model.

Contact person: Päivi Sutinen, paivi.sutinen@espoo.fi

6Aika in Espoo


Kuntakanvas for client-oriented business design

People in meeting room

Developed by the City of Espoo, Kuntakanvas is a strategic tool for the structuring and management of activities. The intuitive platform helps perceive the whole of activities and assess the changes occurring in regard to customer relationships, abilities and financial factors.

Kuntakanvas is strongly connected to management reference architecture, which provides more assistance for comprehensive design work.

Additional information: Kuntakanvas guide

Contact person: Piia Wollstén, email: piia.wollsten@espoo.fi  

6Aika in Espoo


Open participation model

People brochures in the hands

The City of Espoo and Espoo residents have developed an open participation operating model (in Finnish) for functional innovation platforms using service design.

The aim of the open participation model is to promote co-creation between the city organisation, companies and the third sector. The intended purpose of the co-creation is to create new business opportunities and improve the accessibility and usability of services.

The model’s pilot focuses on the . However, the model is a proposal for a city-level open participation operating method focused on the co-creation of service concepts and service redesign.

Read about the process from the service designers’ point of view

Contact person: Veera Vihula, email: veera.vihula@espoo.fi  

6Aika in Espoo


Ethnographic study of the Iso Omena Service Centre

People at the service point

New ethnographic research on the Iso Omena Service Centre states that the Service Centre is an ideal location for developing resident services in cooperation between public administration, companies and municipal residents (PDF, 1,513 kB). This supports the City of Espoo’s plan to execute co-creation projects at the Service Centre under the slogan “Make with Espoo”.

The report is comprised of two parts. The first part discusses the shift in customer experience and the second focuses on the capacities, obstacles and preconditions for co-creation.

Contact person: Veera Vihula, email: veera.vihula@espoo.fi  

6Aika in Espoo


Iso Omena Service Centre as an innovation platform

Iso Omena entrance

The Iso Omena Service Centre is an innovation as such, but it also functions as an open innovation platform. This means that the development of the Service Centre has been opened to external developers, such as companies, communities, institutes and municipal residents, and the goal is for the cooperation to benefit everyone involved.

The innovation platform activity was launched as part of the 6Aika Open Innovation Platforms project, and the information and results yielded during the project have now been gathered under one set of covers.

The publication describes how Make with Espoo tools, such as KuntaKanvas and the Co-creation Manual, have been utilised in developing the Iso Omena Service Centre into an innovation platform.

Participating in the Service Centre’s activities becomes easier as the platform’s business model, management system, facilities and goals of the activities are clearly described. Lessons learnt during the Service Centre’s first operating year have been gathered to the end of each chapter of the publication.

The publication may teach you how to

  • open public services to innovation activity
  • develop your own innovation platform
  • understand some of the possibilities offered to companies by the city’s platforms.

Contact person: Veera Vihula, veera.vihula@espoo.fi

6Aika in Espoo


DuuniPolku (Job Pathways Finland)

Logos: 6Aika, Leverage from the EU, EU flag with the text European Social Fund

Duunipolku, Duunipolku

The City of Espoo and Metropolia University of Applied Sciences are developing a new kind of model and service to help people from immigrant backgrounds get a foothold in working life, gain information about entrepreneurship and test their business ideas.

The aim is to support especially the kind of entrepreneurship that leverages the multicultural competence of these people, and to create opportunities for them to network with other entrepreneurs and be mentored by experienced entrepreneurs.

The long-term goal is to support export-oriented entrepreneurship, for example to developing countries.

  • The DuuniPolku project (Job Pathways Finland) is a collaboration of the City of Espoo and Metropolia University of Applied Sciences:
  • The City of Espoo is responsible for building a network of mentors and entrepreneurs and developing the operating model.

Metropolia is designing and developing a training module to support the multi-professional entrepreneurship of young people from immigrant backgrounds.

Espoo’s project is a part of the 6Aika DuuniPolku project set, which also involves other 6Aika cities and their universities of applied sciences. The project will last until autumn 2019. Information about its progress will be distributed through the project’s Twitter account and the City of Espoo’s website and social media channels.

Contact person:

  • Teemu Haapalehto, teemu.haapalehto@espoo.fi 

DuuniPolku Project (in Finnish)

6Aika in Espoo

Fast trial programme at Iso Omena Service Centre

Veera Vihula

Espoo’s fast trial programme started at  in November 2017 and ended in March 2018. The programme involved small and agile trials for developing new and innovative services and products. The aim was to develop the Service Centre in a customer-oriented way.

The trials were based on the co-creation model, which involves the Service Centre and companies, communities, educational institutes and service users of various ages, such as young people, adults, families and seniors.

This round involved four different trials connected to the development of co-operation and communications as well as robotics. More information in Finnish in our release and blog post written after the fast trial round.

Contact person: Veera Vihula, email: veera.vihula@espoo.fi  

6Aika in Espoo


Development of innovation activities in Espoo

Espoo Innovation Garden

The City of Espoo led the development of innovation activities in a project that was based on the fact that no actor can create innovations alone. Instead, development takes place in self-organizing networks, or ecosystems. The city organization is an active member of ecosystems itself, and it also enables activities when given the opportunity.

In the project, best ways to help companies and communities in innovation activities were described. Innovation refers to technological, business-related and societal innovations.

The outcome, Framework for innovation management in ecosystems (available only in Finnish), points out the significance of human interaction and the detrimental effect of friction in co-creation. The most important result is indeed the understanding that the city organisation’s task in innovation ecosystems is to reduce friction in co-creation efforts. The methods, techniques and tools offered by the city organization form innovation platforms. An example is the operating model for co-creation between Espoo schools and companies, KYKY.

It is a recommendation of the project that whenever the goals of an innovation activity coincide with the Espoo story, the city organization should seek ways to create innovation platforms that relieve friction and help people co-create.

Espoo learning ecosystem with many members residing in Otaniemi served as the piloting environment for the project. The development method and the prototype of the city organisation’s active participation and enablement is the Urban Mill operating model that also includes physical premises dedicated to co-creation on Betonimiehenkuja in Otaniemi.

The Framework for innovation management in ecosystems is one of the “Make with Espoo” products.

The most important topics of the framework are illustrated in an English whiteboard video presentation, with options for English and Finnish subtitles.

Contact persons: Katja Hagman, katja.m.hagman@espoo.fi   

6Aika in Espoo



Systematic utilisation of client data

Women in museum

The City of Espoo has created a framework and a handbook for controlling and managing client relationships and services.

The model can be used to systematically collect and analyse client data so that the city, companies and stakeholders can use the data to create new business.

The framework is being built on several partial implementations. Examples:

  • Artificial intelligence trial with Tieto Corporation The trial combines the City of Espoo’s social and healthcare data and early childhood education data from 2002–2016. The data mass is analysed and distributed by artificial intelligence for efficiency and data security reasons. The aim is to find new preventive methods to allocate services to city residents, for example to prevent social exclusion. The trial will end in spring 2018.
  • Espoo City Museum’s customer-oriented service development. The aim is to recognise the customer segments of the city museum and describe the distinctive characteristics of the groups and their service requirements and expectations towards the museum in co-operation with customers. Another result will be a customer-oriented description of the services Espoo City Museum should have, how different museum entities should stand out and what their draws are. The project will end in spring 2018.

Contact person: Tomas Lehtinen, email: tomas.lehtinen@espoo.fi  

6Aika in Espoo



Energy Wise Cities

Logos: 6Aika, European Regional Development Fund, Leverage from the EU 2014-2020, Helsinki-Uusimaa Regional Council.

The objectives of Espoo’s subproject included finding visualisation and presentation methods suitable for different user groups and selecting a platform. A uniform and duplicable visualisation model was found, and Espoo will continue to use the Caverion SmartView tool tested in the project as an energy and condition management tool.As part of the EU-funded Energy Wise Cities project, the Premises Department of the City of Espoo utilised and developed the Saaga data pool, which enables monitoring and visualising energy, emission and condition data of buildings and sharing this information with experts and the users of the premises.

The implementation of the results and the duplication of the developed data models will continue in Espoo in 2021.

The Espoo subproject is part of the larger 6Aika Energy Wise Cities project, which was carried out by the six largest municipalities in Finland – Helsinki, Espoo, Oulu, Tampere, Turku and Vantaa – as well as EcoFellows Ltd and Valonia / the Regional Council of Southwest Finland. Each city involved in the project has ambitious climate goals that have been agreed on at the highest strategic level in the cities.

Contact person: Joni Leinonen, City of Espoo, joni.leinonen@espoo.fi

Energy Wise Cities project site

6Aika in Espoo


Piloting of the Make with Espoo innovation platform in learning environments

Logos: 6Aika, European Regional Development Fund, Leverage from the EU 2014-2020, Helsinki-Uusimaa Regional Council. Logo: Financing from the Finnish National Agency for Education.

Between 2019 and 2020, the City of Espoo developed further the co-creation model in learning environments. The co-creation model offers a safe, ethical and structured model for co-creation between learning environments and companies as well as research, development and innovation operators.

In order to support co-creation, the city created the Make with Espoo innovation platform and a workbook entitled “Yhteiskehittämisen ABC” (“The ABC of co-creation”, only available in Finnish). The workbook can be downloaded at www.espoo.fi/makewithespoo.

The Make with Espoo innovation platform is a website that aims at encouraging businesses, associations and the city’s experts to co-create services. All units within Espoo’s Education and Cultural Services, including schools, day care centres and cultural services from libraries to museums, have been invited to participate in the activities. The “Yhteiskehittämisen ABC” workbook serves as a co-creation manual and helps the reader understand what co-creation means and how a co-creation project could be carried out in practice.

The co-creation model and the Make with Espoo innovation platform are a result of long-term co-creation efforts in the field of learning and teaching in Espoo. The City of Espoo’s Education and Cultural Services first developed the model of “accelerated co-creation by schools and companies” (KYKY) as part of the 6Aika: Open Innovation Platforms project in 2016. At the time, a website known as the KYKY marketplace was used as the online matchmaking platform.

Further development of the model and the innovation platform has taken place through collaboration between two 6Aika-funded projects (Smart Learning Environments of the Future and Ecosystems of Growth) and the Developing KYKY project funded by the Finnish National Agency for Education. During the projects, almost a hundred companies and over a hundred city actors took part in the development work.

In the future, the Make with Espoo platform will be developed to cover the entire city organisation and a wider range of themes. These themes could, for example, include sustainable development, well-being and transport. The platform is not tied to a specific sector or unit. Instead, it encourages participants to examine things in a customer-oriented manner through various themes and phenomena.

Contact person: Meri Vainio, meri.vainio@espoo.fi

Oppimisen uusi aika (The New Era of Learning) project website (in Finnish)

6Aika in Espoo


Last Mile project

Logos: 6Aika, European Regional Development Fund, Leverage from the EU 2014-2020, Helsinki-Uusimaa Regional Council.

The aim of the Last Mile project was to facilitate mobility in the Helsinki metropolitan area by complementing the existing transport system. In Espoo, new solutions were sought on the Rantaraitti Waterfront Walkway, Espoo archipelago and in Nuuksio National Park, where market-oriented, smart transport solutions and services were sought, especially for the benefit of companies operating in tourism. More than 100 companies participated in the project.

In summer 2019, four new services were tested on the Waterfront Walkway and archipelago, three of which remained in the area permanently.

  • The city motorboats piloted in the Skipperi City Boat service based on sharing economy proved to be popular, and after the project, the service was extended to Sweden, Norway and New Zealand.
  • The Satamapaikka.com service increased the number of guest berths in Espoo, and the cooperation now continues in Keilaranta Marina.
  • The BOUT service, also known as the “Uber for boats”, connected those in need of a boat ride with boat owners. After the project, the BOUT service was piloted in Stockholm.
  • In addition, a new evening connection to Pentala Island was tested.

Three solutions were piloted in Nuuksio in 2018−2019.

  • The Parkkihaukka service implemented by VTT provided real-time information on the parking situation in the Haukkalampi and Kattila parking lots. Metsähallitus stated that the service helped to reduce congestion in the area. The service was also found to affect the travel behaviour of its users in the area. The service will continue in the area during the spring, summer and autumn seasons.
  • The Nuuksioon.fi service combined public transport connections and the area’s hiking trails into new kinds of route suggestions. The aim of the experiment was to encourage the use of public transport and also to help visitors plan their day in Nuuksio. The service is ongoing. The pilot period alone showed that smart coordination and concepting of hiking routes and transport solutions enable new kinds of approaches.
  • In addition, a shuttle bus connection between the Finnish Nature Centre Haltia and Haukkalampi was tested. The service enabled smooth public transport access to Haukkalampi and facilitated international tourists’ access to the area.

Companies operating on the Waterfront Walkway and in Nuuksio were presented in various events and communication channels, and entrepreneurs were given digital skills training. For example, new destinations and routes in Nuuksio and archipelago were implemented to the Day Tripster Espoo application.

The Last Mile project was funded by the European Regional Development Fund as part of the 6Aika strategy (Six City Strategy). The project was carried out between 1 September 2017 and 31 March 2020 by Espoo Marketing Oy, Forum Virium Helsinki, the City of Vantaa, Aalto University, Metropolia University of Applied Sciences and Demos Helsinki. The joint project with a total budget of EUR 1.9 million was coordinated by the City of Vantaa.

Contact person:

6Aika in Espoo

Data privacy and opening data securely

Women and phone

The City of Espoo has developed a city-level yet organisation-independent operating model and framework for data privacy and opening data securely. It includes two practical tools to make opening data easier:

  • A checklist for assessment of data business opportunities
  • A checklist for risk assessment.

A specific Data Policy has been defined to help make data open in a way that complies with data privacy and security and document the opening process in the document management system.

Contact person: Jaana Suonsaari, email: jaana.suonsaari@espoo.fi  

6Aika in Espoo


Co-creation operating model


The Handbook for Co-creation provides various actors in city communities with useful information and tips for planning co-creation processes.

Co-creation is rooted in the needs, goals and values of cities and their residents. Co-creation projects benefit different parties in many ways. They help everyone in a city – residents, the city administration, companies, organisations, communities and research institutions – to create a better living environment and better services together.

Co-creation makes use of quick, easy and affordable experiments. Development by experimentation means a systematic approach to innovative projects and development projects on the basis of real-life observations.

Espoo’s first example of co-creation in practice is accelerated co-creation by schools and companies – also known as the KYKY operating model – whose results are also described in the Handbook for Co-creation.

Contact person: Katja Hagman, katja.m.hagman@espoo.fi and Minna Kukkonen, minna.a.kukkonen@espoo.fi 

6Aika in Espoo


Multi-channel public services

Office worker

The City of Espoo has created a framework (in Finnish) for multi-channel public services. It is a framework and a set of tools for municipal developers and managers. It can be used to manage and direct services so that they are more equally available to all residents. Other parties, such as companies, can also help supplement the services.

The framework was prepared by experts from different service areas of the City of Espoo, representatives of Espoo Entrepreneurs and from two other 6Aika cities, Oulu and Turku, and a consultant.

The first version of the framework was completed in December 2017. An edited framework will be published on this site in early 2018.

Contact person: Päivi Sutinen, paivi.sutinen@espoo.fi

6Aika in Espoo




DigiPore was a joint 6Aika project between the six largest cities in Finland (Helsinki, Espoo, Vantaa, Tampere, Turku and Oulu). Its aim was to find new solutions to the shortage of skilled labour in the ICT sector for example by offering various city-specific training events and opportunities for individuals to show their skills in the labour market. The project was carried out in close cooperation with ICT companies.  

The aim of the  DigiPore  project was to address the labour shortage in the sector by developing and updating the professional skills of ICT experts. The target group included unemployed jobseekers with previous experience and expertise in coding.  

The project created a market-driven, six-month training model, providing companies with a new quick channel for recruiting software experts in various positions. 

Thanks to the  DigiPore  project, the partner companies that took part in the project have a clearer picture of the City of Espoo’s employment and recruitment services and forms of support. The companies also now have a more positive attitude towards recruiting unemployed experts.  

The jobseekers gained a clearer understanding of their own skills and the development of their skills to improve their employment opportunities. They felt that the  DigiPore  project helped them move forward in the employment process, irrespective of whether the work try-out led to finding employment or not. They were able to better assess the skills they need to develop in order to find employment.  

DigiPore  was a joint 6Aika project between the six largest cities in Finland (Helsinki, Espoo, Vantaa, Tampere, Turku and Oulu). The project was carried out in close cooperation with ICT companies.  

Contact person:  Merja Kyllönen, merja.kyllonen@espoo.fi


Summary of Digital Agenda experiments in 2020

The City of Espoo carried out the following Digital Agenda experiments in 2020:

  1. The chatbot of Business Espoo
  2. Organisations’ information on the service map
  3. Online service for young people in Arabic
  4. Creative programming as part of teaching
  5. VR content at day care centres and general upper secondary schools

The chatbot of Business Espoo

Business Espoo’s chatbot experiment aimed for companies and those interested in entrepreneurship was carried out between January and August 2020. A chatbot is a piece of software designed to have a conversation with people. When someone messages the chatbot, it gives an answer or asks further questions. The languages of the chatbot experiment were Finnish and English.

Companies, entrepreneurs and everyone interested in entrepreneurship were able to ask generic questions through the chatbot window that was available on the Business Espoo website.

The aim of this Business Espoo experiment was to test the functionality and usefulness of a chatbot to improve customer service to companies. Using the chatbot solution, Business Espoo wants to serve companies well and refer them to business services. Corporate customers expect Business Espoo and the City of Espoo to offer services that are easy to access and use.

The experiment showed that the chatbot served as a good source of information for both companies and city staff and strengthened networking and cooperation between the actors participating in the experiment.

During the experiment, there were over 500 discussions in Finnish and 50 discussions in English. Almost 2,000 messages were received in Finnish, and the bot was able to respond to more than 1,600 messages. The chatbot managed to answer about 83 per cent of the questions.

The chatbot was a collaborative experiment between the seven actors that make up Business Espoo (City of Espoo, Espoo Marketing, Federation of Espoo Enterprises, Helsinki Region Chamber of Commerce, Omnia, Uusimaa TE Office and EnterpriseEspoo) and GetJenny Oy.

Further information:

Organisations’ information on the service map

During the service map experiment, basic information on organisations operating in the Leppävaara area and information about their activities were entered into the service map of the capital region at palvelukartta.hel.fi/en. The goal was to use visual means to make organisations’ information easier to find.

The experiment was based on the capital region municipalities’ shared service map and the information contained in the online service uusimaalaiset.fi (in Finnish). Information on the activities of 35 organisations was imported from the Uusimaalaiset.fi website to the Service Map. Customers were able to use the map to look for information on the activities, operating area and events of organisations in the Leppävaara area.

The service map is a browser-based web service that works on open interfaces and can be used on all smart devices. The goal of the experiment was to test the usefulness of this type of solution for organisations, Espoo residents and the City of Espoo in particular.

The experiment showed that the service map is one good alternative for organisations to communicate about their activities, and it offers residents, customers, organisations and city staff a useful means of finding information on organisations. The automation of organisation information was explored in the experiment, and it was verified that the automation of information transfer from the uusimaalaiset.fi website to the Service Map is technically possible.

Feedback was collected during the experiment. Around 80% of the respondents would recommend the service for various actors looking for information, such as municipalities, organisations and customers.

The experiment was carried out between January and December 2020 in cooperation between the City of Espoo, EJY ry (a society for Espoo-based organisations), some 20 organisations operating in the Leppävaara area and the administrators of the service map from the City of Helsinki.

Further information:

Online service for young people in Arabic

Espoo is expected to better support Arabic-speaking young people in taking care of their personal well-being. Another aim is to provide services that are more effective and delivered in a timely manner.

There are currently some 4,000 speakers of Arabic living in Espoo. Population projections suggest that this group will grow in the future. The clients of this experiment were Arabic-speaking young people and their families.

The online service that Espoo tested included a website targeted at Arabic-speaking young people, a survey that young people could take to assess their personal situation, videos for young people and parents, and a chat service where young people could get generic advice from a social counsellor.

The aim of this experiment was to learn about the usefulness and the preventive effect of the online service solution and about Espoo residents’ ability to solve questions related to their well-being and seek help if they cannot cope alone. The service was tested on the Haya.fi website and it had 3,690 users. A total of 905 persons completed a worry assessment, and there were 16 chat discussions.

The experiment showed that the Haya.fi website and its peer-to-peer video content are useful for Arabic-speaking young people and their parents. The chat worked well as an alternative channel where young people could discuss issues with professionals. The parents of Arabic-speaking young people made use of the information provided on the Haya.fi website and in particular the worry assessment targeted at young people.

The experiment was carried out in stages between January and August 2020 by the City of Espoo Education and Cultural Services and Social Services in cooperation with Zoturi Oy. Zoturi has previously created a similar solution for Russian- and Finnish-speaking young people.

Contact persons:

Creative programming as part of teaching

The City of Espoo wants to enhance teachers’ and pupils’ digital skills and promote the use of digital solutions in teaching. The City of Espoo carried out a creative programming experiment as part of teaching between January and December 2020.

The experiment aimed to enhance the digital skills of teachers and pupils and the use of digital solutions in teaching, particularly when it comes to the programming-related objectives described in the national core curriculum. Excellent digital skills will be necessary in the future, both in working life and as a means to use services.

Schools experimented with a set of creative programming learning materials and an online learning solution called Mehackit. It includes a browser-based learning environment, learning materials that support the goals of the national core curriculum and Mehackit Maker Kit toolkits for the schools and groups participating in the experiment. Some teachers were familiar with the solution to be tested and used it in teaching.

The goal of the experiment was to gather user experience and to explore the functionality and usability of this type of learning solution.

Teachers in eight schools got to test the new learning environment and tools in their teaching and thus find new ways to teach programming.

The Mehackit online service and the physical support material related to programmable electronics were used in the programming and electronics courses and in the teaching of physics, chemistry, crafts, visual arts and music.

Initially, the teaching was supposed to take place in class. However, due to the coronavirus situation the teachers and pupils used the learning environment and tools mainly in distance learning. The solution proved difficult in distance learning in cases where the equipment was new to the teachers and pupils. In order for the tools to work in distance learning, the users must be familiar with the material and have some experience in programming.

Some 500 pupils and 17 teachers participated in the experiment. The pupils who participated in distance learning in spring 2020 learned new skills related to programming and independent study in a web-based learning environment. Teachers felt that the material was directly usable. Both the Finnish- and English-language material were considered useful.

The experiment was carried out in cooperation with Mehackit Oy.

Further information:

VR content at day care centres and general upper secondary schools

The virtual reality experiment was carried out by Espoo’s early childhood education and education services.

Espoo’s early childhood education services created VR content for introducing early childhood education in Espoo and the daily life at day care centres to parents and children. During the experiment, the staff were actively involved in creating the content. Some 100 people participated in the experiment, including both adults and children.

In addition, upper secondary school students from Otaniemen lukio and Etelä-Tapiolan lukio created VR content as part of their studies. At the same time, their teachers utilised the VR platform in teaching. The students themselves created VR content, all the while honing their digital skills. The schools cooperated with the Espoo City Museum.

The VR content produced by the students included 360 images, video, sound and text. The students created content in three subjects: history, geography and visual arts.

The material can be easily disseminated to and used by thousands of pupils and students. Four teachers and about 100 general upper secondary school students participated in the experiment.

The purpose of the experiment was to assess the benefits of VR solutions in early childhood education and general upper secondary education.

The experiment with general upper secondary school students strengthened the students’ digital skills and working life skills also during distance learning due to the coronavirus situation. The experiment showed that a simpler VR platform works better in teaching. Another observation was that the creation of VR content requires working tools, telecommunications connections, examples and instructions.

The experiment conducted with early childhood education showed that the preparation of VR content requires resources and familiarity with the theme. The experiment developed the expertise of city staff and the service provider. The material can be easily disseminated to and used by thousands of new clients.

The digital material also works in exceptional situations, such as during the coronavirus pandemic and in distance learning.

The experiment was carried out in stages between January and October 2020 in cooperation with the City of Espoo Education and Cultural Services and the partner providing the VR solution, Vreal Oy.

Further information:


Summary of Digital Agenda experiments in 2018

The City of Espoo carried out four Digital Agenda experiments in 2018:

The experiments in a nutshell: 

Pikkuli application 

Pikkuli solutions were tested in four Espoo-based day care centres. Using touchscreen devices, children were able to express themselves in a group setting even if their mother tongue was not Finnish. They also learned interaction skills. The staff integrated the solutions into their daily work and felt that they enriched and facilitated group activities. 

3D application 

Some schools and museum services in Espoo tested an augmented reality application in cooperation with 3DBear. The experiment demonstrated that Espoo residents are interested in the opportunity to participate in designing their living environments. The 3D application under development allowed Espoo residents to add elements to their everyday environment in Tapiola and Kivenlahti in a virtual world. 

Telephone bot experiment in Espoo’s telephone service 

The bot experiment demonstrated that by using a telephone bot, the City of Espoo could offer customer service around the clock. A telephone bot could support service advisers particularly if telephone queues are long. The experiment also revealed that the job descriptions and tasks of service advisers will change with the introduction of bots. 

Peput penkkiin – a ride sharing experiment 

The Peput penkkiin (“Fit your butt on the seat”) carpooling experiment revealed that people prefer sharing a ride with someone they already know. Those who shared car rides around Espoo wished that all modes of transport would be available through a single service in the future. A summary of the experiment is available online: www.espoo.fi/peputpenkkiin. 

Contact persons: Päivi Sutinen, paivi.sutinen@espoo.fi and Valia Wistuba, valia.wistuba@espoo.fi  

Digital Agenda 


Digital Agenda experiments in 2016–2017 

People in front of a screen

In 2016–2017, a total of five experiments were carried out under the Digital Agenda of the City of Espoo: 

Examples of experiments: 

Digitised municipal services 

The City of Espoo and Dimensium Oy digitised an exhibition about Espoo’s history at the Espoo City Museum. The goal was to improve the accessibility and usability of museum services by making a physical exhibition available digitally. Another aim was to reach new customers by offering the service to people who cannot visit the museum in person, such as elderly people and schoolchildren. Access to the digital exhibition was tested in the Kauklahti Life and Living Centre for Senior Citizens and in the Meritorin koulu primary school as part of lessons for sixth-graders. This solution is ideal for making physical spaces digitally accessible to customers anytime and anywhere.  

Street views of cycle paths 

The crowdsourced project Katunäkymä pyöräteihin (“street views of cycle paths”) was a joint project between the City of Espoo and Gispo Oy. The partner provided the cameras and instructions and finally published the images on the free Mapillary platform. The experiment set out to investigate whether the quality of the crowdsourced images would be sufficient, to investigate cost-effectiveness from the city’s viewpoint and to study whether crowdsourcing is a suitable method for photographing cycle paths. The materials collected through crowdsourcing will facilitate the maintenance of cycle paths. The city’s street maintenance staff have benefited from the free online platform provided by Mapillary.  

Digital participation channel 

The Iso Omena Service Centre, an environment with many service providers, needed new channels to collect feedback from customers and to get them involved. Future Dialog provided a tailor-made engagement application and its management and analytics panel for the Kanava digitaaliseen osallistumiseen (“digital participation channel”) experiment. The goal was to test the application in the service environment while involving various target groups. The idea was not to test whether the application could be integrated to Espoo’s existing online feedback system. Instead, the city wanted to gauge how the mobile app would be received among Service Centre customers and enable non-stop interaction with them. 

Contact persons: Päivi Sutinen, paivi.sutinen@espoo.fi and Valia Wistuba, valia.wistuba@espoo.fi  

Digital Agenda