Schools and upper secondary schools in Espoo have experimented with using digital content and programmable tools in an online learning environment as part of teaching. The content of the experiment was used in the programming and electronics courses and in the teaching of physics, chemistry, crafts, visual arts and music in spring and autumn 2020. Seventeen teachers and 500 pupils participated in the experiment.
The teachers got to test the new Mehackit learning environment and new tools in their teaching and thus find new ways to teach programming.
The aim of the experiment was to test the new online learning solution for creative programming, to develop teaching methods and to gain an understanding of what the solution would require if it were introduced in teaching permanently.
Teachers felt that the open material in the Mehackit online learning environment was directly usable and that they would recommend it to other teachers. However, the utilisation of the material requires pupils to have basic IT skills. In addition, pupils need proper instructions and guidance to support their studies.
According to feedback, pupils and students felt that they had studied a subject that will be of use in the future. They said that they would like to see more of these kinds of teaching modules in the future. They felt that they learned a lot about programming and experienced successes during the experiment. The experiment introduced them to modern technology, devices and programmes.
The experiment was carried out together with Mehackit Oy.
The experiment was part of the Digital Agenda of the City of Espoo that aims at the development of the city’s services using digital solutions and new technologies.
- Planning Officer Minna Kukkonen, Education and Cultural Services, City of Espoo, tel. 043 824 6220, firstname.lastname@example.org
- Development Manager Valia Wistuba, City as a Service Development, City of Espoo, tel. 043 825 2905, email@example.com